inCider memory
A Facebook-integrated memory game for the Croatian launch of inCider, a cider brand new to the market. Flash game on the front, Django on the back, token-verified scoring in between — with round-based rewards and a leaderboard the campaign hung off of.
inCider was new to the Croatian market; the marketing plan leaned on a Facebook campaign, and the game was its anchor. Classic memory gameplay, with a leaderboard and fixed round sizes — each round ended once a preset number of players had completed it, at which point the top-scoring players collected rewards.
The Flash game itself was built by a colleague; I built the supporting Django application it talked to. Full Facebook integration, admin included — every operational surface lived inside the Facebook app shell. Communication with the Flash applet used token-verified calls to keep score submissions honest, with the understood caveat that Flash runs client-side and can always be decompiled: the goal was to raise the cost of cheating to the point where it wasn't worth the effort, not to make it mathematically impossible.