~/work/incider-memory.md
Case study

inCider memory

A Facebook-integrated memory game for the Croatian launch of inCider, a cider brand new to the market. Flash game on the front, Django on the back, token-verified scoring in between — with round-based rewards and a leaderboard the campaign hung off of.

role
Django backend · Facebook integration · admin
client
inCider · through Hi-tech
sector
Facebook marketing campaign · interactive promotion
stack
Django · Facebook app integration · Flash (game, by colleague)
surface
Game rounds · leaderboard · reward flow · Facebook-hosted UI and admin

inCider was new to the Croatian market; the marketing plan leaned on a Facebook campaign, and the game was its anchor. Classic memory gameplay, with a leaderboard and fixed round sizes — each round ended once a preset number of players had completed it, at which point the top-scoring players collected rewards.

The Flash game itself was built by a colleague; I built the supporting Django application it talked to. Full Facebook integration, admin included — every operational surface lived inside the Facebook app shell. Communication with the Flash applet used token-verified calls to keep score submissions honest, with the understood caveat that Flash runs client-side and can always be decompiled: the goal was to raise the cost of cheating to the point where it wasn't worth the effort, not to make it mathematically impossible.

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